Individual tracks were enabled during playback until CPU became overloaded. Logic Pro X 10.4.7 tested with project consisting of 253 tracks, each with an Amp Designer plug-in instance applied. Mac Pro systems tested with an attached 5K display.
Testing conducted by Apple in November 2019 using preproduction 2.5GHz 28-core Intel Xeon W-based Mac Pro systems with 384GB of RAM and dual AMD Radeon Pro Vega II graphics with Infinity Fabric Link and 32GB of HBM2 each and shipping 2.3GHz 18-core Intel Xeon W-based 27-inch iMac Pro systems with 256GB of RAM and Radeon Pro Vega 64X graphics with 16GB of HBM2, as well as shipping 2.7GHz 12-core Intel Xeon E5-based Mac Pro systems with 64GB of RAM and dual AMD FirePro D700 graphics with 6GB of VRAM each.But it's definitely not acceptable for enthusiast gamers.
It's playable, especially for my parents.
So, the upside is that 865G platforms don't show the same problems that 845G did.Īnd I have gamed with 865G, but never newer games. With 865G, they changed the design guide to say that you need to filter the 1.5V for the DAC, and that you should target 1.7V for the front-end of the recommended RLC filter to deal so that you get 1.5V at the pin. Intel used to explicitly recommend in their design guides that you not filter the 1.5V power, because the V drop across the RLC filter will negatively impact DAC performance. It gets really bad at certain resolutions and refresh rates on some platforms, but will go away (or change patterns) if you futz with different combinations of display timings. The waves and scrolling lines you see on some 845G platforms are directly related to the noise on the power planes. The DAC is integrated, but the main problem isn't the DAC design - it's that the power for the DAC on 845G is tied to the same 1.5V rail that the rest of the chipset is. If it has an integral RAMDAC, then it very well may have everything to do with the chipset. Also, the Real3d architecture (i740) has been dropped, the IEG and IEG2 use a tiling technique I think, which would work like the PowerVR, PVR250, Kyro, and Kyro II. But I don't know any specifics about that, so don't ask me to explain any further. The blurriness dosen't have anything to do with the chipset, and everything to do with the other crap before the video output. and the bluriness probably stems from the fact that AFAIK, IEG is Real3D based, which is just damn old. The Intel extreme graphics aren't even DX7 compatiable, but the new ones will at least be able to a good job with Quake 3 at 800圆00.
Yes, the TNT1 had a bit more memory bandwidth (100Mhz 128bit SDR vs 166Mhz 64 bit SDR) than the MX200, but the MX200 made much more efficent use than it, and it also is a DX7 part. The GF2 MX200 was slow, but not that bad. But its been a VERY long time since I looked at this stuff. It was worse then the orginal TNT IIRC, which actually had a lot more bandwidth. Heh it wasn't even equal to a plain TNT2.